To my own credit I was very close to the top but just got absolutely stumped for what to do next. For the next 30 minutes or so, I was moving and shifting rail carts, connecting them together and then opening drawbridges with the adjunct, without any real reason why I was doing these things. Andrew’ and I missed seeing the instructional clipboard at first. The first realm I chose to explore was called ‘St. One thing to note is that there is generally an extremely helpful clipboard near the start of each new realm that will have a diagram or something to reference the puzzle ahead – so keep an eye out! Clipboards and books are spread around the place give me a guide to using the adjunct, as well as more backstory from the ghostly figure/narrator. I ran around into various rooms and the narrator gave me some back story to what has happened in the past. The next area is a central location called ‘The Swan’ that acts as a central hub where we can then travel between the three realms. This allowed me to simply walk over to the other side, and so far, so good in terms of puzzle difficulty. A rail passes directly above the gap, and far below are snowy/icy blocks, so I moved the crane as far left as a I could, dropped the crane to grab a block and raised it to be in level with the cliffs. To my left I saw a close gap between the cliffs that looks like you could jump across, but alas our character cannot jump at all. In this instance, the lower scoket allows us to raise or lower half of a bridge, while climbing a ladder takes us to a socket that moves a crane along the rail. Above us is a metallic rail and by using the adjunct, we can raise or lower things or to move them forward or reverse. The explorable paths in each realm are quite linear, with the first snowy path taking us to a bridge that is currently lowered. Majority of the time we are playing in just a small section of the overall landscape in each of the three realms, but when I got stuck on a puzzle, I was thankful to stare out into the distance while I wracked my brain for a solution. The world design is visually outstanding but as I quickly learned, our explorable path is quite limited in comparison to the beauty we can look out to. Exploring further out of the starting bunker and after learning to use the adjunct, we step into a snow-covered mountainous path that leads us to overlook some stunning landscapes. This is a unit that we can slot onto our wrist to activate and link up to socket devices spread through the world. When we first load into the game we are greeted by a ghostly figure who briefly explains that she was there before us and directs us to use a device called an ‘adjunct’. More than just a simple walking simulator, this was an easy game to navigate but gameplay consisted of difficult puzzles to solve that had me scratching my head, a lot. This is yet another mind-bending game that will test your puzzle-solving skills and patience as you explore the three realms of Firmament. ![]() The game will also launch on PlayStation 4/5 and PlayStation VR 2 at a later date, and I played on the Steam standard version, so I can’t comment on the VR experience. ![]() Firmament is a first-person steampunk puzzle game from Myst/Riven creators, Cyan Worlds, and released on May 19, 2023, on Steam and GOG in standard and VR modes.
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